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Thread Statistics | Show CCP posts - 13 post(s) |

Spugg Galdon
Nisroc Angels
669
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Posted - 2015.05.04 13:42:06 -
[1] - Quote
I'm currently reading this whilst traveling in a car (as a passenger, don't call the whoop whoop space police) on an iPhone so I haven't read that obscene wall of text. However I'm pleased that module tiercide has made it to the real meaty modules.
I was expecting prop miss to get fully fleshed out though. Currently there aren't enough meta modules to fill each potential role. I would have liked to have seen this: Tech one gives x speed boost for y capacitor and z fitting (MWD cap penalty w) Compact gives x+5% speed for y+10% capacitor and z-20% fitting Enduring gives x+5% speed for y-25% capacitor and z+10% fitting Improved gives x+15% speed for y+30% capacitor and z+20% fitting (MWD) Restrained gives x+5% speed for y+5% capacitor z+10%fitting and w-20% Tech two gives x+20% speed for y+15% capacitor and z+20% fitting (MWD w-20%)
As you can see, there are substantial benefits and drawbacks to each module giving people actual and meaningful choice.
That's just my two cents though
Stay Golden =ƒÿÇ |

Spugg Galdon
Nisroc Angels
669
|
Posted - 2015.05.07 08:36:52 -
[2] - Quote
Why do the Gistii and Corellii MWD's have the same speed bonus? This is pure homogenization of those two lines of modules.
One should give very high speed with higher cap consumption
The other should give T2 speed with heavily reduced drawbacks (v.low sig penalty and capacitor penalty)
This way the Deadspace modules would have differentiation. |

Spugg Galdon
Nisroc Angels
673
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Posted - 2015.05.26 07:05:55 -
[3] - Quote
Harvey James wrote:Gevlon Goblin wrote:Federation Navy 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 18 (-2); Velocity Bonus 145 (+4)%; Overload Bonus 50%] Shadow Serpentis 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 18 (-2); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
These are exact same stats. I think these modules should be merged because they are actually the same item, just under two flavor names. or make the fed navy one agility based like their plates are.
Yeah, but you know, that would mean that we would actually have module differentiation that made sense instead of just this system of cleaning up a load of modules from the data base and leaving us with the same old choices we already have now.
Choice comes down to this:
1st - T2 Best Bonus (fitting permitted) 2nd - Compact (as it has the best bonus of the meta modules) 3rd - rearrange your fit so that either 1st choice or 2nd choice module can be squeezed in as T1 is awful and "Compact" is superior to everything else.
CCP. This module metacide you're doing is failing because you fail to understand how to do it. You're still making it one of two choices when choosing a module. I don't understand why you can't understand how to do this simple task.
A method I would employ is to balance each module around a "zero point". Example: Fitting, activation (and drawbacks) minus the bonus = zero. Every 1% speed bonus the module gives is equal to -1 point. Every unit of fitting (CPU/PG) is equal to 3 points. Every unit of activation cost is equal to 2 points.
T2 gets a +8 to the zero point
Faction gets +12 to the zero point etc etc Use this formula to achieve balance of all the modules. For example
1 MN Afterburner I Speed boost (B)= 125% Activation (A) = 25 PG (P)= 10 CPU (C)=15 So the formula would look like this: ((A*2) + (P*3) + (C*3)) - B = 0 (zero) 50 + 30 + 45 - 125 = 0
1MN Compact Afterburner Speed Bonus = 120% Activation = 27 PG = 9 CPU = 13
1MN Afterburner II Speed Bonus = 135% Activation = 23 PG = 12 CPU = 15
T2 formula applies (((A*2) + (P*3) + (C*3)) - B) + 8 = 0 ((46 + 36 + 45) - 135) + 8 = 0
As you can see, the formula has required me to apply more activation and less speed bonus in order to get lower fitting requirements. The T1 version isn't obsolete by the meta version and the meta version is still a viable option (can even pump the activation up higher to get a speed boost similar to T1) The T2 version gets it's + 8 bonus which allows for a better speed bonus but also at the cost of fitting and activation.
Apply this style of balancing to all modules with the T1 version being the base level and ou end up with a balanced system of modules giving unique roles. |

Spugg Galdon
Nisroc Angels
687
|
Posted - 2015.06.04 16:15:40 -
[4] - Quote
Moac Tor wrote:Apo Lamperouge wrote:A: We have looked at this very closely, and weGÇÖre comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after.
WHuuuuuuuuuuuuuuuuuuuuuuuuuuuuut?
If that's not ugly overpowered I don't know what is.
"Does Destiny not have the problems with ludicrous speed anymore?"
If there is Ludicrous Speed in the game, there it is. The garmur has been broken since it first disgraced these forums in features and ideas. I really don't know what CCP Rise was thinking when he released it other than an attempt to troll us all.
Yes. Mordu Legion Ships. Totally ridiculous concept from start to finish.
Very fast
Weapon system that doesn't require tracking or capacitor
Weapon system with excellent projection
Bonuses to weapon system to increase projection and give good DPS
Then to cap it all off, they give it a bonus to point range!
WTF?!
If they left everything else in the ship and replaced the point range bonus with a large bonus to Target Painter Effectiveness (and range) it would be tolerable. |

Spugg Galdon
Nisroc Angels
700
|
Posted - 2015.06.09 14:50:11 -
[5] - Quote
is it just me or are "Restrained" MWD's more "Enduring" than "Enduring". |
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